cyberia/protocol/ladder.md

ladder

the fundamental funnel of cyberia — how a stranger becomes a citizen across time and depth.

five rungs. each is a permission model: which Skills a neuron can call, how long they stay, what they may hold.

tier duration what opens
TOUCH hours day entry — picnic, short trail, same-day leave
VISIT days / weeks overnight stay, events, temporary credentials
STAY months / years work, longer housing, community services
SETTLE years / decade property-like rights, permanent residence signals, deep stake
BELONG forever passport-class membership, voting, candidacy — portable

physics

  • TOUCH, VISIT, and STAY almost every country can host.
  • SETTLE and BELONG are not offered by all countries by definition — land law, citizenship, and dual-status rules decide what a site may sell.
  • so BELONG is mostly a network product: Cyberia membership that travels with you, with local rights attached per city when the jurisdiction allows.
  • one of Cyberia’s missions: you can belong to any place on earth — not trapped by a single passport or a single plot.
  • conversion is the strategy: each rung measured on its own job (discovery, margin, or depth), never one vanity metric.
  • volume and sacredness do not share the same hectare at the same hour — zoning is how the ladder stays beautiful.

site vs network

one city (e.g. cyber valley) cyberia network
usually sells TOUCH · VISIT · STAY · (SETTLE if law allows) BELONG + local rights per city
instrument day tickets · overnight · month plans · local tenure portable membership
ceiling whatever that jurisdiction can grant belong anywhere the network goes

see also: protocol · strategy

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