//! Render submodule โ raster path for aruminium.
//!
//! Mirrors the compute path:
//! - `RenderPipeline` โ `Pipeline`
//! - `RenderEncoder` โ `Encoder`
//! - `RenderPassDescriptor` configures the attachments encoded into.
//!
//! Phase 1: color attachments, basic draws, render-target textures.
//! Phase 2: depth/stencil, MSAA + resolve, vertex descriptors, indexed
//! draws, blend state, cull/winding.
pub use ;
pub use ;
pub use ;
pub use ;
Homonyms
cyb/evy/forks/naga/src/back/hlsl/mod.rs
struct Baz { m: mat3x2, } struct Baz { float2 m_0; float2 m_1; float2 m_2; }; float3x2 GetMatmOnBaz(Baz obj) { return float3x2(obj.m_0, obj.m_1, obj.m_2); }