#define_import_path bevy_sprite::mesh2d_types
struct Mesh2d {
// Affine 4x3 matrix transposed to 3x4
// Use bevy_render::maths::affine3_to_square to unpack
world_from_local: mat3x4<f32>,
// 3x3 matrix packed in mat2x4 and f32 as:
// [0].xyz, [1].x,
// [1].yz, [2].xy
// [2].z
// Use bevy_render::maths::mat2x4_f32_to_mat3x3_unpack to unpack
local_from_world_transpose_a: mat2x4<f32>,
local_from_world_transpose_b: f32,
// 'flags' is a bit field indicating various options. u32 is 32 bits so we have up to 32 options.
flags: u32,
tag: u32,
};