cyb/evy/forks/bevy_pbr/src/render/wireframe.wgsl

#import bevy_pbr::forward_io::VertexOutput

struct PushConstants {
    color: vec4<f32>
}

var<push_constant> push_constants: PushConstants;

@fragment
fn fragment(in: VertexOutput) -> @location(0) vec4<f32> {
    return push_constants.color;
}

Graph